The Abyssal Plains
Pathfinder
The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil! Take on the role of a canny fighter hacking through enemies with an enchanted sword, a powerful sorceress blessed with magic by the hint of demon blood in her veins, a wise cleric of gods benevolent or malign, a witty rogue ready to defuse even the deadliest of traps, or any of countless other heroes.
The Pathfinder Roleplaying Game is an evolution of the 3.5 rules set of the world's oldest fantasy roleplaying game, designed using the feedback of tens of thousands of gamers just like you. Players need only the single 576-page Pathfinder RPG Core Rulebook to play, while the Game Master who controls the action will also want the Pathfinder RPG Bestiary, a massive tome containing more than 350 fantastic foes for your adventurers to face.
Dungeons & Dragons
Imagine a world of bold warriors, mighty wizards, and terrible monsters. Imagine a world of ancient ruins, vast caverns, and great wild wastes where only the bravest heroes dare to tread.
Imagine a world of swords and magic, a world of elves and goblins, a world of giants and dragons.
This is the world of the Dungeons & Dragons Roleplaying Game (D&D), the pinnacle of fantasy roleplaying games. You take on the role of a legendary hero — a skilled fighter, a courageous cleric, a deadly rogue, or a spell-hurling wizard. With some willing friends and a little imagination, you strike out on daring missions and epic quests, testing yourself against an array of daunting challenges and bloodthirsty monsters.
Cyberpunk
WELCOME TO THE DARK FUTURE
The Corporations control the world from their skyscraper fortresses, enforcing their rule with armies of cyborg assassins. On the Street, Boostergangs roam a shattered urban wilderness, killing and looting. The rest of the world is a perpetual party, as fashion-model beautiful techies rub biosculpt jobs with battle armored roadwarriors in the hottest clubs, sleaziest bars and meanest streets this side of the Postholocaust. The Future never looked so bad.
But you can change it. You've got interface plugs in your wrists, weapons in your arms, lasers in your eyes, bio-chip programs screaming in your brain. You're wired in, cyberenhanced and solid state as you can take it to the fatal Edge where only the toughest and coolest can go. Because you're CYBERPUNK.
Cyberpunk: the original roleplaying game of the dark future; a world of corporate assassins, heavy-metal heroes and brain burning cyberhackers, packed with cutting edge technology and intense urban action. Within this book, you'll find everything you need to tackle the mean streets of the 2000's -- in a game system that combines the best in realistic action and playability.
Shadowrun
Where Man Meets Magic & Machine
The year is 2060. Magic is as real as the mean streets of the mega-sprawls. Corporations call the shots while nailing each other through covert operatives in cutthroat competition. Flesh and machines have merged -- the street samurai with his smartguns and impossibly fast reflexes, the decker who can plug his own brain into the worldwide computer network, the rigger who links his mind to his vehicle and takes hairpin turns at fantastic speeds. And you're a part of this wired world, where corporate skyscrapers glitter over the dark shadows they cast. You live in those shadows. You're a shadowrunner -- a street operative.
You may be human or troll, dwarf or elf. You may throw fireballs, pull out your trusty Uzi or slice through computer security with a program as elegant and deadly as a stiletto. No matter what, you get the job done. You're a shadowrunner -- a professional. You don't just survive in the shadows -- you thrive there ... for now.
Heroes Unlimited
The world of Heroes Unlimited is one where super heroes have existed for millennia, though as only a small percentage of the world population until recently. Looking back in our history books, you'll find that many of the world's notable figures actually had super powers. As society developed and modernized and the population grew, so too did the population of mutants and super powered beings. These days, it's still not safe to go public with your abilities, but there are government-sponsored groups who are and the public is aware of the awesome power wielded by any being with powers. Often, this has led to fear and killings, but there are those who still fight, who still protect their neighborhoods and who fight against those who will do anything to have a little power.
Where will you fit into the mix? Will you take what you want no matter the cost? Or will you strive to make the world a safer, better place?
Rifts
Rifts is a multi-genre role-playing game that captures the imagination unlike any other. Elements of magic, horror, and the supernatural co-exist with science, high technology and the ordinary. The game spans countless dimensions, making anything and everything possible. Players are truly limited only by their imaginations!
GURPS
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! Thanks to its flexibility, quality writing, and ease of use, GURPS has been the premiere universal role playing game for over three decades!
Whatever your favorite role-playing genre might be, GURPS can handle it.
DemonWars: Reformation
Welcome to St. Mere-Abelle, mother abbey of the Abellican Church, the most powerful religious seat in R.A. Salvatore’s fantasy world of Corona! DEMONWARS: REFORMATION is an old-school tabletop roleplaying game that puts you into the role of an Abellican Monk - priests, highly trained martial artists, and powerful magic users.
Set in the aftermath of "Immortalis", the conclusion of the Second DemonWars saga, this story centers on the reformation of the Abellican Church, and it begins with a brand new R.A. Salvatore novella, which will be included in every game book.
The Abellican Church is in a state of upheaval. In the last days of the second Demon War, self-appointed Father Abbot Marcalo De’Unnero forced his brutal vision onto the Church. Those who did not adhere to his strict dogmas have been exiled or executed. Now, De’Unnero has fallen, but his adherents still control abbeys throughout Honce-the-Bear.
The few remaining followers of Saint Avelyn’s way have begun recruiting new monks to revive the church. With the support of the new King, Midalis, the hard work of reforming the Abellican Church can begin—and the first task must be to root out the remnants of the corruption De’Unnero wrought.
Champions
The ultimate super role-playing game returns to reclaim its crown in *Champions Complete!* All the legendary flexibility and power of the renowned *HERO System* rules engine, plus all the superhero goodness *Champions* has been famous for over 30 years, now in one pulse-pounding, senses -shattering, heroic handbook of super-powered action!
At 240 pages, *Champions Complete* includes everything superhero gamers need, and nothing they don't. New players will love the unmatched freedom of *Champions* that allows them to create and play exactly the hero they imagine. Longtime fans will appreciate the tight, concise new approach, presenting the full game system in a fraction of its former length.
Note: This product (Champions Complete/HERO2000) is a stand-alone, moderately priced book for playing Champions: arguably the most popular and longest-running superhero game in role-playing history. It contains all of the rules necessary to play Champions: The Super Role-playing Game, with no other book required.
Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles & Other Strangeness is a role-playing game based on the comic book created by Kevin Eastman and Peter Laird. The core rule-book was first published by Palladium Books in September 1985 – a couple years before the Turtles franchise achieved mass popularity – and featured original comic strips and illustrations by Eastman and Laird. The rules and game play are based on Palladium's Mega-verse system. Some of these rules, outlining the basics of character creation and providing a short list of animal options, were later incorporated in the second edition of Heroes Unlimited.
Vampire: The Masquerade
Vampire: The Masquerade is the first World of Darkness game and the first Storyteller System game published by White Wolf. A major departure from the more power and heroics oriented games of the era, VTM is a game of personal horror. It is the parent and the most popular of all the World of Darkness games, and was the genesis of almost all the major ideas people associate with White Wolf.
In Vampire: the Masquerade, the players assume the role of vampires, immortal beings cursed with an unquenchable thirst for blood and vulnerability to sunlight – creatures forever bound to their inner Beast (the animal urges of hunger, fear and rage). It is a game of personal horror, as the characters are continually forced to walk a moral tightrope between their need to survive and the horrific means by which they ensure it.
Star Wars: Edge of the Empire
A long time ago in a galaxy far, far away.
It is a time of unrest and opportunity. The Empire struggles to maintain its grip on the galaxy in the midst of civil war. On the edge of the Empire, scoundrels and smugglers, bounty hunters and bandits, explorers and exiles all scramble for a living.
Embark on your own adventures in the Star Wars galaxy. This complete tabletop roleplaying game explores the lawless fringes of the Empire. Flee from Imperial entanglements, double-deal with Hutts and gangsters, and jump to lightspeed in the fastest hunk of junk in the galaxy